GOBLIN TOMB


The goal of the player is to reach the end of the level and acquire the gold, whilst completing several puzzles and avoiding traps that may harm him.

This project was done in Unreal Engine.  My goals for the project included:

  • A fully detailed playable level 
  • Dynamic elements for the player to react with
  • Unique Lighting and Particle Fx
  • Blueprint development

I was happy with this project and felt I had achieved my goals.  I liked how the player interacted with the level and I used a range of assets to make the level visually interesting.

- Version 4.26.7


Game Playthrough of "Goblin Tomb"


Create your website for free! This website was made with Webnode. Create your own for free today! Get started